Effect

Status Effects are enhancements or modifiers that can be bestowed on the PC or enemy mobs. Most effect durations can be lengthened by Potion of Permanence and removed by a Potion of Dissolution.

Shapechange - In a non-natural form a.k.a. polymorphed

Paralyze - No movement or actions.

Poison - Inflict poison damage every turn.

Blind - Lose sight for a number of turns.

Confuse - Move or attack in a random direction.

Invisibility - Cannot be seen. The smarter the enemy, the higher chance to spot you per turn. Enemies move toward last seen position.

See Invisible - Can see invisible creatures.

Immobilize - Cannot move, but can still act.

Overcharge - While overcharged, many spells have enhanced effects. Only works on the PC. Cannot be lengthened or removed.

Slow - Inflicts +10 penalty to speed

Haste - Grants -10 bonus to speed

Armor - Divides damage taken by specified amount

Curse - Raises damage taken by specified amount

Berserk - Increases melee damage, but prevents spellcasting.

Inversion - Inverted

Levitation - Immune to special floor effects.

Undead - Immune to draining attacks, healed by Harm magic and hurt by Heal magic

Deflection - Projectiles shot at target will redirect in random direction.

Soaked - Soaking will kill certain fire-base monsters. Other targets who are soaked will take extra electric damage.

Frozen - Slows the target. Removed by fire damage.

Resistance - Immunity to damage or status effect


 * Acid Resistance


 * Fire Resistance


 * Cold Resistance


 * Lightning Resistance


 * Poison Resistance


 * Paralyze Resistance


 * Confusion Resistance

Aura - When struck, chance to inflict damage on attacker.


 * Poison Aura


 * Acid Aura


 * Fire Aura


 * Cold Aura


 * Lightning Aura

Replenish HP/MP - Gain a small bit of HP or MP per turn.