Tokens

There are five Tokens in MageGuild, each representing the five Archmages. Tokens can be changed or Inverted, but they cannot be duplicated or wished for. Attempts to do so will be rewarded with a "Fake Token" of the Archmage, which is useless.

Token of Ath

 * Mixed with certain remains, it creates Artifacts.
 * Mixed with Gems, it creates Fountains.
 * Used, it bestows the Replenish HP Effect.
 * It inverts to a Token of Mhiu.

Token of Mhiu

 * Mixed with certain remains, it revives the creature as a Potion of Life.
 * Thrown at a creature, it attempts to charm it.
 * Used, it polymorphs you into a Shadow, which absorbs all projectiles like a Void Knight.
 * It inverts to a Token of Ath.

Token of Nhuz

 * Used, it bestows a wish. (see below)
 * Cannot be inverted.

Token of Laxuno

 * Thrown, it Teleports you near where it lands.
 * Used, it bestows the Replenish MP Effect.
 * It inverts to a Token of Sateja.

Token of Sateja

 * Mixed with Gems creates special terrain as a Ball 6 area.
 * Used, it bestows the Overcharge Effect for 10-15 spells.
 * It inverts to a Token of Laxuno.

Wishes
Using the Token of Nhuz, a Wish is granted.
 * Wishing for an enemy will grant its remains.
 * Specific scrolls or basic potions can be wished for.
 * Specific Potions of Monster Transformation can be wished for. If the potion is misspelled or if the monster cannot have a transformation potion, a potion of change is granted.
 * Specific Potions of Absorbed Effect will result in a Potion of Absorption instead.
 * Misspelled or unspecific potions or scrolls will grant a random type.
 * Wishing for a token will grant a Fake Token.
 * Artifacts cannot be wished for.
 * Wishes wont be wasted if it cannot be granted, but a turn will still occur.